![]() Just be sure to make backup copies of the original files incase you change your mind or overdo something. Honestly, just dig through the files and experiment, and not just in the rwgmixer.xml but all the files, almost everything is changeable like this. have yet to find a hotgun messiah though :( lots of working stiff shps so ive got a butt load of iron and wood frames. i havent really even needed to explore much. all of this is within about 5 minutes walking distance from my base. You can edit the values separately for Small, Medium, and Large map sizes as well. zedsdeadbaby has given me two cities (including 0,0) 3 suburbs, tons of caves everywhere and most loaded. It doubles the amount of max cities per map, and the smallest towns on my map are 25% larger than the largest default cities. Pretty easy to guess what to do next, right? :b The second group determines their average size, with 14 Tiles being the smallest possible city and 18 the largest. The first three values determine how many cities will spawn depending on your setting. Those are the only values you'd need to change. For example, the entire "City" tab in the rwgmixer.xml file consists of this Īnd that's it. Honestly it's actually pretty self explanatory, even with little to no prior experience.
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